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def1

Joined: 30 Apr 2005
Posts: 223



PostPosted: Tue Jun 14, 2005 2:34 pm    Post subject: what would i need to... Reply with quote

what would i need to make a character and have it so that I could view all the sides of him like how the xbox is on xbox360.com?
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shrimpy

Joined: 14 Jun 2005
Posts: 51
Location: kansas city, ks


PostPosted: Tue Jun 14, 2005 2:45 pm    Post subject: Reply with quote

I wouldn't do it on photoshop... I would use lightwave or solid works.
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Levada

Joined: 13 Jun 2005
Posts: 23



PostPosted: Tue Jun 14, 2005 3:39 pm    Post subject: Reply with quote

I would never advice people Lightwave, it doesn't have a bright future. If you don't believe me then check out the Lightwave forum at Cgtalk and read how many times people complain about it and how many have already moved to Maya, XSI and Cinema 4D.
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shrimpy

Joined: 14 Jun 2005
Posts: 51
Location: kansas city, ks


PostPosted: Tue Jun 14, 2005 4:09 pm    Post subject: Reply with quote

I'm not a 3D person, I wouldn't really know which one to use other than those two, but to do 3D, photoshop is not the one to use.
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Datameister

Joined: 28 Jun 2005
Posts: 506



PostPosted: Tue Jun 28, 2005 11:49 pm    Post subject: Reply with quote

If you're doing a 3D character, Animation Master might be the way to go. It's very inexpensive (for a 3D program) and its tools are great for still images AND animations.
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def1

Joined: 30 Apr 2005
Posts: 223



PostPosted: Wed Jun 29, 2005 9:41 pm    Post subject: Reply with quote

Im kind of confused to do you make 3d models from scratch? or do you put in a picture?
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Datameister

Joined: 28 Jun 2005
Posts: 506



PostPosted: Fri Jul 01, 2005 10:09 am    Post subject: Reply with quote

Well, that's really a whole different topic for a whole different forum, but okay! Birthday Big Grin 3D models can be built entirely from scratch, or using photos or drawings for reference. Different programs work different ways. Most modelers use many tiny polygons--which are flat, hard-edge shapes--to create the impression of smooth surfaces. Animation Master is different in that it uses splines and patches, which are truly curved. If you're looking into a 3D program for creating characters, you should look into Animation Master, Cinema 4D, and maybe Lightwave or Maya. Those last two are pretty expensive, though. Probably overkill for your purposes.
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