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Text on brick wall..need recomandations
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Videjais

Joined: 15 Jan 2013
Posts: 4



PostPosted: Tue Jan 15, 2013 2:32 pm    Post subject: Text on brick wall..need recomandations Reply with quote

I know the text is shitty ,but i wanted to know how does the picture look in all..
what i need to change or put something? i know ill change the text but in all what would you rate this from 1-10 in a rookie level ? Big Grin



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Rarity

Joined: 27 Nov 2012
Posts: 329
Location: The Netherlands
PS Version: CS6
OS: Windows 8

PostPosted: Tue Jan 15, 2013 4:38 pm    Post subject: Reply with quote

Have you used a displacement map? (The displacement filter?) It will 'deform' the text to the texture of the wall as it would make for example the sprayed text on the flushing 'lower' and on a brick 'higher' etc.
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Iain

Joined: 19 Sep 2009
Posts: 303
Location: NZ
PS Version: CS6
OS: w7 pro 64 bit

PostPosted: Tue Jan 15, 2013 5:36 pm    Post subject: Reply with quote

A clipping mask will do a decent job also
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Rarity

Joined: 27 Nov 2012
Posts: 329
Location: The Netherlands
PS Version: CS6
OS: Windows 8

PostPosted: Tue Jan 15, 2013 6:12 pm    Post subject: Reply with quote

A clipping mask and a deplacement filter with deplacement mask are two totally different things, Iain.

Grtz, R.

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Videjais

Joined: 15 Jan 2013
Posts: 4



PostPosted: Wed Jan 16, 2013 4:04 pm    Post subject: Reply with quote

Thanks for the advise,i'll try it
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Iain

Joined: 19 Sep 2009
Posts: 303
Location: NZ
PS Version: CS6
OS: w7 pro 64 bit

PostPosted: Wed Jan 16, 2013 9:23 pm    Post subject: Reply with quote

Rarity wrote:
A clipping mask and a deplacement filter with deplacement mask are two totally different things, Iain.

Grtz, R.

Hi Rarity, i'm brand new to this and wouldn't think that the displacement filter (given the depth of the background image) would show much more detail than a clipping mask.. Other suggestions (right or wrong) often provoke further discussion which is good for the creative juices don't you think?..no harm in trying i guess, i just like to explore every option available in the filter gallery. Big Grin
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Rarity

Joined: 27 Nov 2012
Posts: 329
Location: The Netherlands
PS Version: CS6
OS: Windows 8

PostPosted: Thu Jan 17, 2013 1:26 pm    Post subject: Reply with quote

The displacement filter, used properly with a good map, is the best and quickest way to allow detail as in the texture show through a layer. One could go cutting out all bricks, duplicate the layer and link it with a clipping mask and achieve similar effects, yes, but it will be way harder than it needs to be imho.

Grtz,R.

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Videjais

Joined: 15 Jan 2013
Posts: 4



PostPosted: Sat Jan 19, 2013 2:24 pm    Post subject: Reply with quote

In some words-Filters sucks ...I like to do everything myself...not the filter witch YOU did NOT make yourself...if you do the most yourself you feel better of yourself and that image you made
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SCTRWD

Joined: 20 Jul 2011
Posts: 79



PostPosted: Sun Jan 20, 2013 12:29 am    Post subject: Reply with quote

There are many filters you can use to get the seams texture. Find the channel where the seams look best, save it as a new document. Convert to Smart Object and try some filter stacks, for example:

A little Smart Blur
Photocopy filter
Minimum or Maximum filters to adjust the result if needed.

Use this texture as mask for letters and/or use Liquify filter with this mask and manually distort the letters as you like.

Or use this mask to create 3D Mesh from Grayscale, adjust the Y scale and drop the wall image and letters on the Diffuse texture.
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Rascal Capac

Joined: 23 Jan 2013
Posts: 7
Location: Sweden


PostPosted: Wed Jan 23, 2013 4:26 am    Post subject: Reply with quote

It loocks quite good for a rookie. I do think that the text seems to pop out from the wall which makes it look unnatural. I would try playing around with blending instead of filters, try multiply on the text.
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